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      java華容道代碼,java華容道課程設(shè)計(jì)

      200求JAVA課程設(shè)計(jì)報(bào)告 關(guān)于手機(jī)華容道的

      這個(gè)我試了的沒有任務(wù)問題,稀望對你有點(diǎn)幫助,記得類名要改為Hua_Rong_Road ,因?yàn)橹挥蠬ua_Rong_Road 這個(gè)類是公開的.另外包名也改下package xxxx(你自己建的包名),玩游戲時(shí)移動人物,用鍵盤(上下左右 ,--,--,上,下)操作,鼠標(biāo)是不能移動 人物的,照著我說的做,應(yīng)該是沒什么問題的:

      我們提供的服務(wù)有:成都網(wǎng)站制作、網(wǎng)站設(shè)計(jì)、微信公眾號開發(fā)、網(wǎng)站優(yōu)化、網(wǎng)站認(rèn)證、京山ssl等。為成百上千企事業(yè)單位解決了網(wǎng)站和推廣的問題。提供周到的售前咨詢和貼心的售后服務(wù),是有科學(xué)管理、有技術(shù)的京山網(wǎng)站制作公司

      package baidu.testfive;

      import java.applet.Applet;

      import java.awt.Button;

      import java.awt.Color;

      import java.awt.Graphics;

      import java.awt.Rectangle;

      import java.awt.event.ActionEvent;

      import java.awt.event.ActionListener;

      import java.awt.event.FocusEvent;

      import java.awt.event.FocusListener;

      import java.awt.event.KeyEvent;

      import java.awt.event.KeyListener;

      class People extends Button implements FocusListener // 代表華容道人物的類。

      {

      Rectangle rect = null;

      int left_x, left_y;// 按扭的左上角坐標(biāo).

      int width, height; // 按扭的寬和高.

      String name;

      int number;

      People(int number, String s, int x, int y, int w, int h, Hua_Rong_Road road)// 構(gòu)造函數(shù)

      {

      super(s);

      name = s;

      this.number = number;

      left_x = x;

      left_y = y;

      width = w;

      height = h;

      setBackground(Color.orange);

      road.add(this);

      addKeyListener(road);

      setBounds(x, y, w, h);

      addFocusListener(this);

      rect = new Rectangle(x, y, w, h);

      }

      public void focusGained(FocusEvent e) {

      setBackground(Color.red);

      }

      public void focusLost(FocusEvent e) {

      setBackground(Color.orange);

      }

      }

      public class Hua_Rong_Road extends Applet implements KeyListener,

      ActionListener {

      People people[] = new People[10];

      Rectangle left, right, above, below;// 華容道的邊界 .

      Button restart = new Button("重新開始");

      public void init() {

      setLayout(null);

      add(restart);

      restart.setBounds(5, 5, 80, 25);

      restart.addActionListener(this);

      people[0] = new People(0, "曹操", 104, 54, 100, 100, this);// 構(gòu)造曹操

      people[1] = new People(1, "關(guān)羽", 104, 154, 100, 50, this);// 構(gòu)造關(guān)羽

      people[2] = new People(2, "張飛", 54, 154, 50, 100, this);

      people[3] = new People(3, "劉備", 204, 154, 50, 100, this);

      people[4] = new People(4, "張遼", 54, 54, 50, 100, this);

      people[5] = new People(5, "曹仁", 204, 54, 50, 100, this);

      people[6] = new People(6, "兵 ", 54, 254, 50, 50, this);

      people[7] = new People(7, "兵 ", 204, 254, 50, 50, this);

      people[8] = new People(8, "兵 ", 104, 204, 50, 50, this);

      people[9] = new People(9, "兵 ", 154, 204, 50, 50, this);

      people[9].requestFocus();

      left = new Rectangle(49, 49, 5, 260);

      people[0].setForeground(Color.white);

      right = new Rectangle(254, 49, 5, 260);

      above = new Rectangle(49, 49, 210, 5);

      below = new Rectangle(49, 304, 210, 5);

      }

      public void paint(Graphics g) {// 畫出華容道的邊界:

      g.setColor(Color.cyan);

      g.fillRect(49, 49, 5, 260);// left.

      g.fillRect(254, 49, 5, 260);// right.

      g.fillRect(49, 49, 210, 5); // above.

      g.fillRect(49, 304, 210, 5);// below.

      // 提示曹操逃出位置和按鍵規(guī)則:

      g.drawString("點(diǎn)擊相應(yīng)的人物,然后按鍵盤上的上下左右箭頭移動", 100, 20);

      g.setColor(Color.red);

      g.drawString("曹操到達(dá)該位置", 110, 300);

      }

      public void keyPressed(KeyEvent e) {

      People man = (People) e.getSource();// 獲取事件源.

      man.rect.setLocation(man.getBounds().x, man.getBounds().y);

      if (e.getKeyCode() == KeyEvent.VK_DOWN) {

      man.left_y = man.left_y + 50; // 向下前進(jìn)50個(gè)單位。

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      // 判斷是否和其它人物或下邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

      for (int i = 0; i 10; i++) {

      if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

      man.left_y = man.left_y - 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (man.rect.intersects(below)) {

      man.left_y = man.left_y - 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (e.getKeyCode() == KeyEvent.VK_UP) {

      man.left_y = man.left_y - 50; // 向上前進(jìn)50個(gè)單位。

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      // 判斷是否和其它人物或上邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

      for (int i = 0; i 10; i++) {

      if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

      man.left_y = man.left_y + 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (man.rect.intersects(above)) {

      man.left_y = man.left_y + 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (e.getKeyCode() == KeyEvent.VK_LEFT) {

      man.left_x = man.left_x - 50; // 向左前進(jìn)50個(gè)單位。

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      // 判斷是否和其它人物或左邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

      for (int i = 0; i 10; i++) {

      if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

      man.left_x = man.left_x + 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (man.rect.intersects(left)) {

      man.left_x = man.left_x + 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

      man.left_x = man.left_x + 50; // 向右前進(jìn)50個(gè)單位。

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      // 判斷是否和其它人物或右邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

      for (int i = 0; i 10; i++) {

      if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

      man.left_x = man.left_x - 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      if (man.rect.intersects(right)) {

      man.left_x = man.left_x - 50;

      man.setLocation(man.left_x, man.left_y);

      man.rect.setLocation(man.left_x, man.left_y);

      }

      }

      }

      public void keyTyped(KeyEvent e) {

      }

      public void keyReleased(KeyEvent e) {

      }

      public void actionPerformed(ActionEvent e) {

      this.removeAll();

      this.init();

      }

      }

      用java設(shè)計(jì)一個(gè)華容道游戲

      import java.awt.*;

      import java.awt.event.*;

      public class MoveExample //主類

      {

      public static void main(String args[]) //定義主方法

      {

      new Hua_Rong_Road(); //創(chuàng)建對象

      }

      }

      class Person extends Button implements FocusListener

      {

      int number;

      Color c = new Color(128,128,128);

      Person(int number,String s)//構(gòu)造方法

      {

      super(s);//調(diào)用父類s的構(gòu)造方法

      setBackground(c);//設(shè)置組件的背景色

      this.number = number;//調(diào)用當(dāng)前的number

      c = getBackground();

      addFocusListener(this);//添加焦點(diǎn)事件監(jiān)聽器

      }

      public void focusGained(FocusEvent e)//焦點(diǎn)事件觸發(fā)

      {

      setBackground(Color.blue);

      }

      public void focusLost(FocusEvent e)//焦點(diǎn)事件失去

      {

      setBackground(c);

      }

      }

      class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener

      {

      Person person[] = new Person[10];//person類的數(shù)組

      Button left,right,above,below;

      Button restart = new Button("重新開始");

      public Hua_Rong_Road() //華容道的構(gòu)造方法

      {

      init(); //初始化

      setBounds(100,100,320,360);//設(shè)置窗口在屏幕上出現(xiàn)位置,和窗口大小

      setVisible(true);//設(shè)置窗口可見

      setResizable(true);//設(shè)置窗口可調(diào)節(jié)

      validate();//刷新

      addWindowListener( new WindowAdapter()//獲得窗口事件監(jiān)視器

      {

      public void windowClosing(WindowEvent e)//窗口正在被關(guān)閉時(shí),窗口監(jiān)視器調(diào)用該方法

      {

      System.exit(0);

      }

      }

      );

      }

      public void init()

      {

      setLayout(null);//設(shè)置默認(rèn)布局

      add(restart);//添加重新開始

      restart.setBounds(100,320,120,25);//重新開始按鈕大小

      restart.addActionListener(this);//事件源獲得監(jiān)視器

      String name[] = {"曹操","關(guān)羽","張飛","劉備","趙云","黃忠","兵","兵","兵","兵"};

      for(int k = 0;kname.length;k++)

      {

      person[k] = new Person(k,name[k]);//給按鈕添加名字

      person[k].addMouseListener(this);//每個(gè)按鈕都注冊鼠標(biāo)事件

      person[k].addKeyListener(this);//每個(gè)按鈕都注冊鍵盤事件

      add(person[k]);//添加人物

      }

      person[0].setBounds(104,54,100,100);

      person[1].setBounds(104,154,100,50);

      person[2].setBounds(54,154,50,100);

      person[3].setBounds(204,154,50,100);

      person[4].setBounds(54,54,50,100);

      person[5].setBounds(204,54,50,100);

      person[6].setBounds(54,254,50,50);

      person[7].setBounds(204,254,50,50);

      person[8].setBounds(104,204,50,50);

      person[9].setBounds(154,204,50,50);//為每個(gè)人物按鈕設(shè)置位置和大小

      person[9].requestFocus();//把焦點(diǎn)先設(shè)置在這個(gè)按鈕上

      left = new Button();//畫出游戲界面邊框,并用定義的left,right,above,below控制大小

      right = new Button();

      above = new Button();

      below = new Button();

      add(left);

      add(right);

      add(above);

      add(below);

      left.setBounds(49,49,5,260);

      right.setBounds(254,49,5,260);

      above.setBounds(49,49,210,5);

      below.setBounds(49,304,210,5);

      validate();//刷新

      } //完成界面布局

      public void keyTyped(KeyEvent e){}

      public void keyReleased(KeyEvent e){}

      public void keyPressed(KeyEvent e)//響應(yīng)鍵盤事件,按鍵,釋放鍵,按下和釋放組合

      {

      Person man = (Person)e.getSource();//獲得事件源

      if(e.getKeyCode()==KeyEvent.VK_DOWN)//響應(yīng)用戶按下方向光標(biāo)的操作;用KeyEvent類中的getkeycode()判斷哪個(gè)鍵被按下

      {

      go(man,below); //go方法控制移動

      }

      if(e.getKeyCode()==KeyEvent.VK_UP)

      {

      go(man,above);

      }

      if(e.getKeyCode()==KeyEvent.VK_LEFT)

      {

      go(man,left);

      }

      if(e.getKeyCode()==KeyEvent.VK_RIGHT)

      {

      go(man,right);

      }

      }

      public void mousePressed(MouseEvent e)

      {

      Person man = (Person)e.getSource();

      int x = -1,y = -1;

      x = e.getX();

      y = e.getY();

      int w = man.getBounds().width;

      int h = man.getBounds().height;

      if(yh/2)

      {

      go(man,below);

      }

      if(yh/2)

      {

      go(man,above);

      }

      if(xw/2)

      {

      go(man,left);

      }

      if(xw/2)

      {

      go(man,right);

      }

      }

      public void mouseReleased(MouseEvent e){}//鼠標(biāo)事件

      public void mouseEntered(MouseEvent e){}

      public void mouseExited(MouseEvent e){}

      public void mouseClicked(MouseEvent e){}

      public void go(Person man,Button direction)

      {

      boolean move = true;

      Rectangle manRect = man.getBounds();

      int x = man.getBounds().x;

      int y = man.getBounds().y;

      if(direction==below)//向各個(gè)方向移動

      {

      y = y+50;

      }

      else if(direction==above)

      {

      y = y-50;

      }

      else if(direction==left)

      {

      x = x-50;

      }

      else if(direction==right)

      {

      x = x+50;

      }

      manRect.setLocation(x,y);

      Rectangle directionRect = direction.getBounds();

      for(int k = 0;k10;k++)

      {

      Rectangle personRect = person[k].getBounds();

      if((manRect.intersects(personRect))(man.number!=k))//如果覆蓋就不移動

      {

      move = false;

      }

      }

      if(manRect.intersects(directionRect))

      {

      move = false;

      }

      if(move==true)

      {

      man.setLocation(x,y);

      }

      }

      public void actionPerformed(ActionEvent e)

      {

      dispose();

      new Hua_Rong_Road();

      }

      }

      用Eclipse怎么寫華容道問題

      package huaroad;

      import java.util.*;

      import com.siemens.mp.io.*;

      import com.siemens.mp.game.*;

      import java.io.IOException;

      import javax.microedition.lcdui.*;

      // 游戲類

      public class HRGame extends Canvas implements CommandListener, Backable

      {

      private static int BLOCKSIZE = 0; // 每塊大小

      private static int IMGOFFSET = 0; // 名字圖片對于邊框的偏移量

      // 布局定義 (4*5)塊

      // 0-空, 1~4-兵, 5-張飛, 6-趙云, 7-馬超, 8-黃忠, 9-關(guān)羽, 10-曹操

      private static final byte gamelayout[][][] = {

      { // 橫刀立馬

      { 5,10,10, 6 },

      { 5,10,10, 6 },

      { 7, 9, 9, 8 },

      { 7, 2, 3, 8 },

      { 1, 0, 0, 4 },

      },

      { // 過五關(guān)

      { 1,10,10, 3 },

      { 2,10,10, 4 },

      { 5, 5, 6, 6 },

      { 7, 7, 8, 8 },

      { 0, 9, 9, 0 },

      },

      { // 水泄不通

      { 1,10,10, 5 },

      { 2,10,10, 5 },

      { 6, 6, 7, 7 },

      { 8, 8, 9, 9 },

      { 3, 0, 0, 4 },

      },

      { // 小燕出巢

      { 5,10,10, 6 },

      { 5,10,10, 6 },

      { 7, 7, 8, 8 },

      { 1, 9, 9, 3 },

      { 2, 0, 0, 4 },

      },

      { // 進(jìn)在咫尺

      { 1, 5, 6, 7 },

      { 2, 5, 6, 7 },

      { 8, 8, 3, 4 },

      { 9, 9,10,10 },

      { 0, 0,10,10 },

      },

      { // 左右夾擊

      { 1,10,10, 2 },

      { 5,10,10, 6 },

      { 5, 9, 9, 6 },

      { 7, 3, 4, 8 },

      { 7, 0, 0, 8 },

      },

      { // 重兵擋道

      { 5,10,10, 6 },

      { 5,10,10, 6 },

      { 1, 2, 3, 4 },

      { 7, 9, 9, 8 },

      { 7, 0, 0, 8 },

      }

      };

      private static final byte posSxy[][] = { // 各布局光標(biāo)起始位置(x,y)

      { 1, 4 }, { 0, 4 }, { 1, 4 }, { 1, 4 }, { 0, 4 },

      { 1, 4 }, { 1, 4 }

      };

      private static final Command COMMANDS[] = { // 定義菜單

      new Command("繼續(xù)游戲", 4, 0),

      new Command("新游戲", 1, 1),

      new Command("退出", 6, 2),

      new Command("按鍵設(shè)置", 1, 3),

      new Command("幫助信息", 1, 4)

      };

      public byte ctrlkey[] = { // 按鍵定義(初始按鍵)

      '4', // left - 4

      '6', // right - 6

      '2', // up - 2

      '8', // down - 8

      '5', // select - 5

      };

      private Command SndCmd, VibCmd;

      final private static String openSnd="開啟聲音", closeSnd="關(guān)閉聲音", openVib="開啟振動", closeVib="關(guān)閉振動";

      public boolean Snd, Vib;

      private byte grid[][] = new byte[4][5]; // 游戲布局矩陣

      private int posx, posy; // 當(dāng)前光標(biāo)位置

      private int oldx, oldy; // 上次光標(biāo)位置

      private int offx, offy; // 棋子的大小偏移量(相對于當(dāng)前塊)。

      // 比如當(dāng)前塊是曹操的右上角,那么offx=-1,offy=1

      // 表示x負(fù)方向還有一塊,y的正方向有一塊

      private int steps, tmpstep; // 已走步數(shù)

      private Image nameImg[]; // 名字圖片(由于可寫文字太大,所以用圖片)

      private SelNew gamelist;

      private Display display;

      private Quitable winQuit;

      private boolean selected, gameOver; // 是否選中/是否游戲結(jié)束

      private ExtendedImage ExScreenImg; // 擴(kuò)展圖片作為繪圖緩存(Siemens擴(kuò)展)

      private Graphics Exg; // 緩存的Graphics對象

      private MelodyComposer melody; // midi播放(Siemens擴(kuò)展)

      public HRGame()

      {

      if (getHeight() 64) // 根據(jù)屏幕高度得到圖形尺寸,以便針對不同機(jī)型

      {

      // 6688i使用

      BLOCKSIZE = 15; // 每塊大小

      IMGOFFSET = 3; // 名字圖片對于邊框的偏移量

      }

      else

      {

      // 3118使用

      BLOCKSIZE = 12;

      IMGOFFSET = 1;

      }

      nameImg = new Image[26]; // 載入名字圖片

      try

      {

      nameImg[0] = Image.createImage("images/zhang.png"); // 張

      nameImg[1] = Image.createImage("images/zhang2.png"); // 張(反色)

      nameImg[2] = Image.createImage("images/fei.png"); // 飛

      nameImg[3] = Image.createImage("images/fei2.png"); // 飛(反色)

      nameImg[4] = Image.createImage("images/zhao.png"); // 趙

      nameImg[5] = Image.createImage("images/zhao2.png"); // 趙(反色)

      nameImg[6] = Image.createImage("images/yun.png"); // 云

      nameImg[7] = Image.createImage("images/yun2.png"); // 云(反色)

      nameImg[8] = Image.createImage("images/ma.png"); // 馬

      nameImg[9] = Image.createImage("images/ma2.png"); // 馬(反色)

      nameImg[10] = Image.createImage("images/chao.png"); // 超

      nameImg[11] = Image.createImage("images/chao2.png"); // 超(反色)

      nameImg[12] = Image.createImage("images/huang.png"); // 黃

      nameImg[13] = Image.createImage("images/huang2.png"); // 黃(反色)

      nameImg[14] = Image.createImage("images/zhong.png"); // 忠

      nameImg[15] = Image.createImage("images/zhong2.png"); // 忠(反色)

      nameImg[16] = Image.createImage("images/guan.png"); // 關(guān)

      nameImg[17] = Image.createImage("images/guan2.png"); // 關(guān)(反色)

      nameImg[18] = Image.createImage("images/yu.png"); // 羽

      nameImg[19] = Image.createImage("images/yu2.png"); // 羽(反色)

      nameImg[20] = Image.createImage("images/cao.png"); // 曹

      nameImg[21] = Image.createImage("images/cao2.png"); // 曹(反色)

      nameImg[22] = Image.createImage("images/c.png"); // 操

      nameImg[23] = Image.createImage("images/c2.png"); // 操(反色)

      nameImg[24] = Image.createImage("images/bing.png"); // 兵

      nameImg[25] = Image.createImage("images/bing2.png"); // 兵(反色)

      }

      catch(IOException ioexception) { }

      ExScreenImg = new ExtendedImage(Image.createImage(104, getHeight())); // 新建繪圖緩存

      Exg = ExScreenImg.getImage().getGraphics(); // 緩存繪圖的Graphics對象

      melody = new MelodyComposer(); // 新建midi

      Snd = true; // 音效開啟

      Vib = true; // 震動開啟

      /////////////////////////////////////////////

      // 讀取按鍵設(shè)置 共7字節(jié),依次表示:左按鍵、右按鍵、上按鍵、下按鍵、選中按鍵、音效、震動

      try

      {

      byte bflag[] = new byte[2];

      bflag[0] = bflag[1] = 1;

      File keyfile = new File();

      int fid = keyfile.open("CtrlKey"); // 打開文件(Siemens擴(kuò)展)

      if(keyfile.length(fid) 0) keyfile.read(fid, ctrlkey, 0, 5); // 讀取按鍵參數(shù)到ctrlkey

      if(keyfile.length(fid) 5) keyfile.read(fid, bflag, 0, 2); // 讀取文件

      Snd = (bflag[0] == 1); // 音效參數(shù) (1-開啟,其他-關(guān)閉)

      Vib = (bflag[1] == 1); // 震動參數(shù) (1-開啟,其他-關(guān)閉)

      keyfile.close(fid);

      }

      catch(IOException ioexception) { }

      catch(NullPointerException npe){ }

      //////////////////////////////////////////////

      if (Snd) SndCmd = new Command(closeSnd, Command.OK, 5); // 根據(jù)參數(shù)設(shè)置菜單

      else SndCmd = new Command(openSnd, Command.OK, 5);

      if (Vib) VibCmd = new Command(closeVib, Command.OK, 6);

      else VibCmd = new Command(openVib, Command.OK, 6);

      for(int i = 0; i COMMANDS.length; i++) // 添加菜單

      addCommand(COMMANDS[i]);

      addCommand(SndCmd);

      addCommand(VibCmd);

      }

      public void activate(Display disp, Quitable quitable) // 激活

      {

      winQuit = quitable;

      display = disp;

      show();

      }

      public void getkeys(byte ckeys[]) // 從自定義按鍵結(jié)果設(shè)置按鍵,并顯示游戲界面

      {

      for (byte i=0; i5; i++) ctrlkey[i] = ckeys[i];

      show();

      }

      public void show() // 顯示游戲畫面

      {

      display.setCurrent(this);

      setCommandListener(this);

      }

      public void newGame(SelNew gmlist) // 新游戲

      {

      gamelist = gmlist;

      int gnum = gamelist.getSelectedIndex(); // 獲取游戲布局編號

      int i, j;

      for (i=0; i4; i++) // 根據(jù)編號初始化游戲矩陣

      for (j=0; j5; j++)

      grid[i][j] = gamelayout[gnum][j][i];

      posx = posSxy[gnum][0]; // 初始化當(dāng)前光標(biāo)位置

      posy = posSxy[gnum][1];

      offx = offy = 0;

      steps = 0; // 已走步數(shù)為0

      gameOver = false;

      selected = false; // 沒有選中某一塊

      ExScreenImg.clear((byte)0); // 清空緩存

      Exg.drawRect(4, 0, 2+BLOCKSIZE*4, 2+BLOCKSIZE*5); // 畫邊框

      Exg.drawRect(4+BLOCKSIZE, 2+BLOCKSIZE*5, 2+BLOCKSIZE*2, 2);

      // 畫布局名稱

      String gname,gname2;

      switch(gamelist.getSelectedIndex())

      {

      case 0:

      gname = "橫刀"; gname2 = "立馬"; break;

      case 1:

      gname = "過"; gname2 = "五關(guān)"; break;

      case 2:

      gname = "水泄"; gname2 = "不通"; break;

      case 3:

      gname = "小燕"; gname2 = "出巢"; break;

      case 4:

      gname = "進(jìn)在"; gname2 = "咫尺"; break;

      case 5:

      gname = "左右"; gname2 = "夾擊"; break;

      default:

      gname = "重兵"; gname2 = "擋道"; break;

      }

      Exg.drawString(gname, 70, 0, Graphics.TOP|Graphics.LEFT);

      Exg.drawString(gname2, 70, 13, Graphics.TOP|Graphics.LEFT);

      // 畫步數(shù)

      Exg.drawString("步數(shù)", 70, 34, Graphics.TOP|Graphics.LEFT);

      Exg.setColor(0xffffff);

      Exg.fillRect(68, 55, 33, 13);

      Exg.setColor(0);

      Exg.drawString(Integer.toString(steps), 100, 47, Graphics.TOP|Graphics.RIGHT);

      // 畫棋子

      byte layout[] = {0,0,0,0,0, 0,0,0,0,0}; // 分別表示 10個(gè)棋子是否已經(jīng)處理過,依次為:

      // 1~4-兵, 5-張飛, 6-趙云, 7-馬超, 8-黃忠, 9-關(guān)羽, 10-曹操

      for(i=0; i4; i++)

      for(j=0; j5; j++)

      {

      if (grid[i][j] != 0)

      if (layout[grid[i][j]-1] == 0) // 如果這個(gè)棋子沒有畫過

      {

      moveSelbox(i, j, false); // 畫一個(gè)棋子

      layout[grid[i][j]-1] = 1; // 已經(jīng)畫過了,標(biāo)志置1

      }

      }

      drawSelbox(); // 畫選擇框

      SoundPlay(0); // 播放游戲開始音效

      }

      protected void paint(Graphics parag)

      {

      redraw();

      }

      // 畫選擇框

      private void drawSelbox()

      {

      if (selected) // 選中狀態(tài)

      {

      drawBox(posx, posy, offx, offy, 0xffffff, false, 1, 0);

      for (int i=0; i4; i++)

      for (int j=0; j5; j++)

      {

      if (grid[i][j] == 0) drawBox(i, j, 0, 0, 0xffffff, true, 1, 0);

      }

      drawBox(posx, posy, offx, offy, 0, true, 0, 2);

      }

      else // 候選狀態(tài)

      {

      if (grid[posx][posy] != 0) // 當(dāng)前塊不是空的

      {

      drawBox(posx, posy, offx, offy, 0xffffff, true, 0, 1);

      drawBox(posx, posy, offx, offy, 0, false, 0, 0);

      }

      drawBox(posx, posy, offx, offy, 0, false, 2, 0); //畫外框

      }

      }

      // 移動選擇框

      // i,j當(dāng)前塊的(x,y)坐標(biāo), moving:true-移動到該棋子,false-重畫該棋子

      private void moveSelbox(int i, int j, boolean moving)

      {

      int ox = 0;

      int oy = 0;

      if (grid[i][j] != 0) // 該塊不是空的

      {

      if (i 0) // 左側(cè)

      if (grid[i][j] == grid[i-1][j]) ox = -1;// 左側(cè)屬于同一個(gè)棋子

      if (i 3) // 右側(cè)

      if (grid[i][j] == grid[i+1][j]) ox = 1; // 右側(cè)屬于同一個(gè)棋子

      if (j 0) // 上面

      if (grid[i][j] == grid[i][j-1]) oy = -1;// 上面屬于同一個(gè)棋子

      if (j 4) // 下面

      if (grid[i][j] == grid[i][j+1]) oy = 1;// 下面屬于同一個(gè)棋子

      }

      if (moving)

      {

      offx = ox;

      offy = oy;

      drawSelbox(); // 移動選擇框

      }

      else

      drawBox(i, j, ox, oy, 0, false, 0, 1); // 畫棋子

      }

      // 向緩存畫棋子或外框:(px,py)焦點(diǎn)格坐標(biāo),(ox,oy)整塊相對焦點(diǎn)的偏移量,

      // color顏色, fill是否填充黑色,bigbox是否大塊(分3級),img是否畫人名:0-不畫、1-正常、2-反色

      private void drawBox(int px, int py, int ox, int oy, int color, boolean fill, int bigbox, int img)

      {

      int gx[] = new int[2];

      int gy[] = new int[2];

      boolean dir = (ox==0);

      if (bigbox != 0)

      {

      gx[0] = gx[1] = 5;

      gy[0] = gy[1] = 1;

      }

      else

      {

      gx[0] = 6;

      gx[1] = 4;

      gy[0] = 2;

      gy[1] = 0;

      }

      if (ox 0)

      {

      gx[0] += (px+ox)*BLOCKSIZE;

      gx[1] += (px+1)*BLOCKSIZE;

      }

      else

      {

      gx[0] += px*BLOCKSIZE;

      gx[1] += (px+ox+1)*BLOCKSIZE;

      }

      if (oy 0)

      {

      gy[0] += (py+oy)*BLOCKSIZE;

      gy[1] += (py+1)*BLOCKSIZE;

      }

      else

      {

      gy[0] += py*BLOCKSIZE;

      gy[1] += (py+oy+1)*BLOCKSIZE;

      }

      Exg.setColor(color);

      if (fill)

      Exg.fillRect(gx[0], gy[0], gx[1]-gx[0]+1, gy[1]-gy[0]+1);

      else

      Exg.drawRect(gx[0], gy[0], gx[1]-gx[0], gy[1]-gy[0]);

      if (bigbox == 2)

      {

      Exg.drawLine(gx[0]+1, gy[0]-1, gx[1]-1, gy[0]-1);

      Exg.drawLine(gx[0]+1, gy[1]+1, gx[1]-1, gy[1]+1);

      Exg.drawLine(gx[0]-1, gy[0]+1, gx[0]-1, gy[1]-1);

      Exg.drawLine(gx[1]+1, gy[0]+1, gx[1]+1, gy[1]-1);

      }

      else if (bigbox == 3)

      {

      if (ox != 0)

      {

      if (py 0 grid[px][py-1]!=grid[px+ox][py-1])

      Exg.drawLine((gx[0]+gx[1])/2, gy[0]-1, (gx[0]+gx[1])/2, gy[0]-1);

      if (py 4 grid[px][py+1]!=grid[px+ox][py+1])

      Exg.drawLine((gx[0]+gx[1])/2, gy[1]+1, (gx[0]+gx[1])/2, gy[1]+1);

      }

      if (oy != 0)

      {

      if (px 0 grid[px-1][py]!=grid[px-1][py+oy])

      Exg.drawLine(gx[0]-1, (gy[0]+gy[1])/2, gx[0]-1, (gy[0]+gy[1])/2);

      if (px 3 grid[px+1][py]!=grid[px+1][py+oy])

      Exg.drawLine(gx[1]+1, (gy[0]+gy[1])/2, gx[1]+1, (gy[0]+gy[1])/2);

      }

      }

      Exg.setColor(0);

      if (img0)

      {

      if (grid[px][py] == 10)

      {

      Exg.drawImage(nameImg[20+img-1], gx[0]+BLOCKSIZE/2+IMGOFFSET, gy[0]+1+IMGOFFSET, 20);

      Exg.drawImage(nameImg[22+img-1], gx[0]+BLOCKSIZE/2+IMGOFFSET, gy[0]+BLOCKSIZE, 20);

      }

      else if (grid[px][py] 5)

      Exg.drawImage(nameImg[24+img-1], gx[0]+IMGOFFSET, gy[0]+IMGOFFSET, 20);

      else if(dir)

      {

      Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1], gx[0]+IMGOFFSET, gy[0]+1+IMGOFFSET, 20);

      Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1+2], gx[0]+IMGOFFSET, gy[0]+BLOCKSIZE, 20);

      }

      else

      {

      Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1], gx[0]+1+IMGOFFSET, gy[0]+IMGOFFSET, 20);

      Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1+2], gx[0]+BLOCKSIZE, gy[0]+IMGOFFSET, 20);

      }

      }

      }

      protected void keyPressed(int kcode) // 按鍵響應(yīng)

      {

      if (gameOver) return; // 游戲結(jié)束了,不響應(yīng)

      if (selected) // 處于選中狀態(tài)

      {

      if (kcode == ctrlkey[4]) // 選擇

      {

      selected = false; // 不選中

      drawSelbox();

      }

      else

      {

      int tmpx, tmpy;

      tmpx = posx;

      tmpy = posy;

      if (kcode == ctrlkey[0]) // 左移

      {

      if (offx 0) tmpx += offx;

      tmpx --;

      if (tmpx 0) tmpx = posx; // 靠邊,移不動

      else if (grid[tmpx][posy] == 0 grid[tmpx][posy+offy] == 0)

      tmpx = posx-1;

      else tmpx = posx;

      }

      else if (kcode == ctrlkey[1]) // 右移

      {

      if (offx 0) tmpx += offx;

      tmpx ++;

      if (tmpx 3) tmpx = posx; // 靠邊,移不動

      else if (grid[tmpx][posy] == 0 grid[tmpx][posy+offy] == 0)

      tmpx = posx+1;

      else tmpx = posx;

      }

      else if (kcode == ctrlkey[2]) // move up

      {

      if (offy 0) tmpy += offy;

      tmpy --;

      if (tmpy 0) tmpy = posy; // 靠頂,移不動

      else if (grid[posx][tmpy] == 0 grid[posx+offx][tmpy] == 0)

      tmpy = posy-1;

      else tmpy = posy;

      }

      else if (kcode == ctrlkey[3]) // move down

      {

      if (offy 0) tmpy += offy;

      tmpy ++;

      if (tmpy 4) tmpy = posy; // 靠底,移不動

      else if (grid[posx][tmpy] == 0 grid[posx+offx][tmpy] == 0)

      tmpy = posy+1;

      else tmpy = posy;

      }

      // 重畫焦點(diǎn)塊

      if ( tmpx != posx || tmpy != posy)

      {

      byte oldbnum = grid[posx][posy];

      grid[posx][posy] = grid[posx+offx][posy] = 0;

      grid[posx][posy+offy] = grid[posx+offx][posy+offy] = 0;

      drawBox(posx, posy, offx, offy, 0xffffff, true, 1, 0);

      posx = tmpx;

      posy = tmpy;

      grid[posx][posy] = grid[posx+offx][posy] = oldbnum;

      grid[posx][posy+offy] = grid[posx+offx][posy+offy] = oldbnum;

      drawSelbox();

      }

      // 計(jì)算、畫 步數(shù)

      if (posx == oldx posy == oldy) // 如果等于上一步的位置,表示回退了一步

      steps = tmpstep; // 步數(shù)返回上一次的步數(shù)

      else if (steps == tmpstep)

      steps ++; // 步數(shù)增加

      Exg.setColor(0xffffff);

      Exg.fillRect(68, 55, 33, 13);

      Exg.setColor(0);

      Exg.drawString(Integer.toString(steps), 100, 45, Graphics.TOP| Graphics.RIGHT);

      // 判斷曹操(10)的位置

      if (grid[1][4] == 10 grid[2][4] == 10) // 勝利

      {

      gameOver = true;

      SoundPlay(1);

      if (Vib) Vibrator.triggerVibrator(100); // 震動100ms(Siemens擴(kuò)展)

      Exg.setColor(0xffffff);

      Exg.fillRect(11, 28, 47, 18);

      Exg.setColor(0);

      Exg.drawRect(11, 28, 47, 18);

      Exg.drawString("勝利了!", 14, 32, 20);

      }

      }

      }

      else

      {

      if (kcode == ctrlkey[4]) // select

      {

      if (grid[posx][posy] != 0)

      {

      selected = true; // 選中

      tmpstep = steps;

      oldx = posx;

      oldy = posy;

      drawSelbox();

      }

      }

      else

      {

      int tmpx, tmpy;

      tmpx = posx;

      tmpy = posy;

      if (kcode == ctrlkey[0]) // move left

      {

      tmpx --;

      if (tmpx 0) tmpx = 0;

      else if (grid[tmpx][posy]==grid[posx][posy] grid[posx][posy]!=0)

      {

      tmpx --;

      if (tmpx 0) tmpx = posx;

      }

      }

      else if (kcode == ctrlkey[1]) // move right

      {

      tmpx ++;

      if (tmpx 3) tmpx = 3;

      else if (grid[tmpx][posy]==grid[posx][posy] grid[posx][posy]!=0)

      {

      tmpx ++;

      if (tmpx 3) tmpx = posx;

      }

      }

      else if (kcode == ctrlkey[2]) // move up

      {

      tmpy --;

      if (tmpy 0) tmpy = 0;

      else if (grid[posx][tmpy]==grid[posx][posy] grid[posx][posy]!=0)

      {

      tmpy --;

      if (tmpy 0) tmpy = posy;

      }

      }

      else if (kcode == ctrlkey[3]) // move down

      {

      tmpy ++;

      if (tmpy 4) tmpy = 4;

      else if (grid[posx][tmpy]==grid[posx][posy] grid[posx][posy]!=0)

      {

      tmpy ++;

      if (tmpy 4) tmpy = posy;

      }

      }

      if ( tmpx != posx || tmpy != posy)

      {

      drawBox(posx, posy, offx, offy, 0xffffff, false, 3, 0);

      for (int i=0; i4; i++)

      for (int j=0; j5; j++)

      {

      if (grid[i][j] == 0) drawBox(i, j, 0, 0, 0xffffff, true, 1, 0);

      }

      posx = tmpx;

      posy = tmpy;

      moveSelbox(posx, posy, true);

      }

      }

      }

      redraw();

      }

      public void commandAction(Command command, Displayable displayable) // 菜單響應(yīng)

      {

      boolean savepara = false;

      if(command == COMMANDS[1]) // new game

      {

      gamelist.activate(display, winQuit);

      }

      else if(command == COMMANDS[2]) // exit

      winQuit.quit();

      else if(command == COMMANDS[3]) // 按鍵設(shè)置

      {

      SetKeys fskey = new SetKeys(ctrlkey);

      fskey.activate(display, this);

      }

      else if(command == COMMANDS[4]) // about

      {

      HRAbout hrabout = new HRAbout();

      hrabout.activate(display, this);

      }

      else if (command == SndCmd)

      {

      Snd = !Snd;

      removeCommand(SndCmd);

      if (Snd) SndCmd = new Command(closeSnd, Command.OK, 5);

      else SndCmd = new Command(openSnd, Command.OK, 5);

      addCommand(SndCmd);

      savepara = true;

      }

      else if (command == VibCmd)

      {

      Vib = !Vib;

      removeCommand(VibCmd);

      if (Vib) VibCmd = new Command(closeVib,Command.OK, 6);

      else VibCmd = new Command(openVib,Command.OK, 6);

      addCommand(VibCmd);

      savepara = true;

      }

      if (savepara)

      {

      /////////////////////////////////////////////

      // 寫入?yún)?shù)

      try

      {

      byte bflag[] = new byte[2];

      File keyfile = new File();

      int fid = keyfile.open("CtrlKey");

      keyfile.write(fid, ctrlkey, 0, 5); // 寫入按鍵數(shù)據(jù)(Siemens擴(kuò)展)

      bflag[0] = (byte)(Snd ? 1 : 0);

      bflag[1] = (byte)(Vib ? 1 : 0);

      keyfile.write(fid, bflag, 0, 2);

      keyfile.close(fid);

      }

      catch(IOException ioexception) { }

      catch(NullPointerException npe){}

      //////////////////////////////////////////////*/

      }

      }

      private void redraw()

      {

      ExScreenImg.blitToScreen(0, 0); // 緩存內(nèi)數(shù)據(jù)直接輸出到屏幕上

      }

      //音樂

      private void SoundPlay(int n) // 播放音效

      {

      if (!Snd) return; // 音效關(guān)閉,則返回

      // Siemens擴(kuò)展

      melody.resetMelody();

      try

      {

      if (n == 0) // new game

      {

      melody.setBPM(100);

      melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_H3, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_8);

      }

      else if (n == 1) // win

      {

      melody.setBPM(110);

      melody.appendNote(MelodyComposer.TONE_C2, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_E2, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_G2, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_E2, MelodyComposer.TONELENGTH_1_16);

      melody.appendNote(MelodyComposer.TONE_G2, MelodyComposer.TONELENGTH_1_16);

      以上為核心代碼 由于代碼太多無法一次傳上來

      用java編程 華容道游戲

      import java.awt.*;

      import java.awt.event.*;

      public class MoveExample

      {

      public static void main(String args[])

      {

      new Hua_Rong_Road();

      }

      }

      class Person extends Button implements FocusListener

      {

      int number;

      Color c = new Color(255,245,170);

      Person(int number,String s)

      {

      super(s);

      setBackground(c);

      this.number = number;

      c = getBackground();

      addFocusListener(this);

      }

      public void focusGained(FocusEvent e)

      {

      setBackground(Color.red);

      }

      public void focusLost(FocusEvent e)

      {

      setBackground(c);

      }

      }

      class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener

      {

      Person person[] = new Person[10];

      Button left,right,above,below;

      Button restart = new Button("重新開始");

      public Hua_Rong_Road()

      {

      init();

      setBounds(100,100,320,360);

      setVisible(true);

      validate();

      addWindowListener( new WindowAdapter()

      {

      public void windowClosing(WindowEvent e)

      {

      System.exit(0);

      }

      }

      );

      }

      public void init()

      {

      setLayout(null);

      add(restart);

      restart.setBounds(100,320,120,25);

      restart.addActionListener(this);

      String name[] = {"曹操","關(guān)羽","張飛","劉備","趙云","黃忠","兵","兵","兵","兵"};

      for(int k = 0;kname.length;k++)

      {

      person[k] = new Person(k,name[k]);

      person[k].addMouseListener(this);

      person[k].addKeyListener(this);

      add(person[k]);

      }

      person[0].setBounds(104,54,100,100);

      person[1].setBounds(104,154,100,50);

      person[2].setBounds(54,154,50,100);

      person[3].setBounds(204,154,50,100);

      person[4].setBounds(54,54,50,100);

      person[5].setBounds(204,54,50,100);

      person[6].setBounds(54,254,50,50);

      person[7].setBounds(204,254,50,50);

      person[8].setBounds(104,204,50,50);

      person[9].setBounds(154,204,50,50);

      person[9].requestFocus();

      left = new Button();

      right = new Button();

      above = new Button();

      below = new Button();

      add(left);

      add(right);

      add(above);

      add(below);

      left.setBounds(49,49,5,260);

      right.setBounds(254,49,5,260);

      above.setBounds(49,49,210,5);

      below.setBounds(49,304,210,5);

      validate();

      }

      public void keyTyped(KeyEvent e){}

      public void keyReleased(KeyEvent e){}

      public void keyPressed(KeyEvent e)

      {

      Person man = (Person)e.getSource();

      if(e.getKeyCode()==KeyEvent.VK_DOWN)

      {

      go(man,below);

      }

      if(e.getKeyCode()==KeyEvent.VK_UP)

      {

      go(man,above);

      }

      if(e.getKeyCode()==KeyEvent.VK_LEFT)

      {

      go(man,left);

      }

      if(e.getKeyCode()==KeyEvent.VK_RIGHT)

      {

      go(man,right);

      }

      }

      public void mousePressed(MouseEvent e)

      {

      Person man = (Person)e.getSource();

      int x = -1,y = -1;

      x = e.getX();

      y = e.getY();

      int w = man.getBounds().width;

      int h = man.getBounds().height;

      if(yh/2)

      {

      go(man,below);

      }

      if(yh/2)

      {

      go(man,above);

      }

      if(xw/2)

      {

      go(man,left);

      }

      if(xw/2)

      {

      go(man,right);

      }

      }

      public void mouseReleased(MouseEvent e){}

      public void mouseEntered(MouseEvent e){}

      public void mouseExited(MouseEvent e){}

      public void mouseClicked(MouseEvent e){}

      public void go(Person man,Button direction)

      {

      boolean move = true;

      Rectangle manRect = man.getBounds(); //什么意思??

      int x = man.getBounds().x; //又不懂了

      int y = man.getBounds().y;

      if(direction==below)

      {

      y = y+50;

      }

      else if(direction==above)

      {

      y = y-50;

      }

      else if(direction==left)

      {

      x = x-50;

      }

      else if(direction==right)

      {

      x = x+50;

      }

      manRect.setLocation(x,y);

      Rectangle directionRect = direction.getBounds();

      for(int k = 0;k10;k++)

      {

      Rectangle personRect = person[k].getBounds();

      if((manRect.intersects(personRect))(man.number!=k))

      {

      move = false;

      }

      }

      if(manRect.intersects(directionRect))

      {

      move = false;

      }

      if(move==true)

      {

      man.setLocation(x,y);

      }

      }

      public void actionPerformed(ActionEvent e)

      {

      dispose();

      new Hua_Rong_Road();

      }

      }

      這是我們課本上的,顏色不一樣,其他的都差不多,不過是用awt組件寫的,你應(yīng)該是要用swing寫的吧,照這個(gè)改改吧...


      分享標(biāo)題:java華容道代碼,java華容道課程設(shè)計(jì)
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